|Archbishop Oscar V. Cruz|
This is the over-all picture of a PlayStation: There is a challenge made. Its acceptance is registered. The fighting begins. The excitement builds up. It is bad if the challenger is losing. But this can ask for help — in-line with spirit of the question “Want to call a friend?” Such are the main features of a PlayStation. It is a toy. It is a game. It is a pastime. It heightens the curiosity and alertness of children. It provides entertainment and pastime to young people. It is an exercise of their alertness and agility. It provides self-satisfaction when the challenge is won. On condition that it remains but a play and nothing more. It provides relaxation to adults by way of an innocent pastime.
But a special danger comes about when a particular adult slowly but surely gets or absorbs the “PlayStation Mentality.” In this case, the usual sequential factors are the following: First, the individual concerned feels challenged — though this is not necessarily true. Second, the same accepts the challenge as a matter of course — even though evidently unequal to the dare made. Third, the same infallibly asks for help from somebody else — the moment he feels losing the challenge..... MORE
Source: The Daily Tribune